target_sources(
	${CMAKE_PROJECT_NAME} PRIVATE

    SubsystemTimeOfDay.cpp
    SubsystemGameInfo.cpp
    SubsystemTerrain.cpp
    SubsystemWeather.cpp

    SubsystemPlayers.cpp
    # SubsystemSpawn.cpp
    SubsystemPickables.cpp
    SubsystemProjectiles.cpp
    # SubsystemElectricity.cpp
    SubsystemInventories.cpp
    SubsystemBodies.cpp
    SubsystemExplosions.cpp
    SubsystemMovingBlocks.cpp

    SubsystemBlockEntities.cpp
    SubsystemAnimalEntities.cpp
    SubsystemBlocksScanner.cpp
)

add_subdirectory(BlockBehaviors)
